Overview
This summary of the state of the art for simulating natural
phenomena in both research and commercial production
environments covers realistic modeling, rendering, and animation
of mountains; interactively navigable worlds; plants; trees; water;
fire; smoke; and clouds. Practical aspects, interactive
approximation, implementation, and future directions for research
are discussed.
Prerequisites
Familiarity with standard graphics techniques for modeling and
rendering. Experience with basic grammar-based modeling,
procedural techniques, and particle systems is helpful but not
required.
Topics
Fractal-based techniques for simulating mountains and interactive
navigable planets; realistic modeling and rendering of
oceanscapes viewed from above or below; stable and interactive
simulation of motion in fluids; interactive simulation of fire;
volumetric procedural cloud modeling and realtime issues for
simulating volumetric natural phenomenon (for example, smoke,
fog, clouds, water); rapid realistic smoke simulation; interactive
grammar-based techniques for modeling of plants and plant
ecosystems.
Course #09 Notes (PDF, 89MB) |